#ifndef __LOADINGSCENE_SCENE_H__
#define __LOADINGSCENE_SCENE_H__
#include "cocos2d.h"
#include "AudioManager.h"

USING_NS_CC;
typedef enum
{
	TargetSceneINVALID=0,
	TargetSceneGame,
} TargetScene;

class LoadingScene:public CCScene
{
public:
	void sceneWithTargetSource(TargetScene target,int id);
	void targetSourceCallback(float cctime);

	CREATE_FUNC(LoadingScene);
};

#endif